添加两种道具
盾牌 shield – 恢复护盾
枪 gun – 增强火力
添加新类 道具类 Pow
class Pow(pygame.sprite.Sprite):
def __init__(self, center):
pygame.sprite.Sprite.__init__(self)
self.type = random.choice(['shield', 'gun'])
self.image = powerup_images[self.type]
self.image.set_colorkey(BLACK)
self.rect = self.image.get_rect()
self.rect.center = center
self.speedy = 2
def update(self):
self.rect.y += self.speedy
# 移出屏幕底部删除
if self.rect.top > HEIGHT:
self.kill()
加载素材部分,添加 道具图片
powerup_images = {}
powerup_images['shield'] = pygame.image.load(path.join(img_dir, 'shield_gold.png')).convert()
powerup_images['gun'] = pygame.image.load(path.join(img_dir, 'bolt_gold.png')).convert()
生成道具
添加一个道具组 ,用于碰撞检测
powerups = pygame.sprite.Group()
当子弹射中陨石,增加随机掉落道具
random.random() 生成 0~1之间的随机小数,只有数字大于0.9时10%纪录掉落道具。
# 检查子弹是否击中了陨石
hits = pygame.sprite.groupcollide(mobs, bullets, True, True)
for hit in hits:
score += 10
random.choice(expl_sounds).play()
expl = Explosion(hit.rect.center, 'lg')
all_sprites.add(expl)
if random.random() > 0.9:
pow = Pow(hit.rect.center)
all_sprites.add(pow)
powerups.add(pow)
newmob()
检测道具与玩家碰撞
# 检测道具与玩家碰撞
hits = pygame.sprite.spritecollide(player, powerups, True)
for hit in hits:
if hit.type == 'shield':
player.shield += random.randrange(10, 30)
if player.shield >= 100:
player.shield = 100
if hit.type == 'gun':
pass